|Type||Planetary Remnant (originally ice planet)|
|Gravity||0g (Interior) 0.4 (Exterior)|
|Inhabitants||Feldspar, Anglerfish, Jellyfish (originally)|
Dark Bramble is a large, confusing network of twisted vines and teleportation passages. It was once a planet but has long since been infected with huge vines which fractured and destroyed the planet from its core. It is the only planet to feature hostile wildlife in the form of anglerfish.
- 1 Exterior
- 2 Interior
- 3 Points of Interest
- 4 Texts and recordings
- 5 Gallery
Exterior[edit | edit source]
The exterior of Dark Bramble is a wooden sphere that has grown and fractured apart a previously frozen planet. Remnants of its Icy crust remain and are held by thick vines. The interior can be accessed by entering the glowing teleporter at the core.
Interior[edit | edit source]
Dark Bramble has eight interior zones. These zones can only be accessed by utilizing the teleportation nodes within Dark Bramble. When a player travels through a node, they will come out at a set speed and direction within the node, regardless of their inbound angle and speed. If they return through the node's entrance, they will find themselves back at the exterior.
Hub Node[edit | edit source]
The Hub Node is both the first chamber of Dark Bramble and the most connected one. It features one anglerfish which begins near the center of the chamber.
Dead End Node[edit | edit source]
The Dead End Node is a chamber that features no teleportation nodes other than the one used as an entrance. It features one anglerfish.
Escape Pod Node[edit | edit source]
The Escape Pod Node is the location of the lost Nomai Escape Pod. It features Escape Pod 3 as well as the final resting place of its travelers. This node contains two angler fish.
Feldspar's Camp Node[edit | edit source]
Feldspar's Camp Node can be found in a number of ways: from following the harmonica on the signal scope or by launching a probe through the seed on Timber Hearth and following the probe. Feldspar can be found here, taking shelter in an anglerfish skeleton. Their damaged ship can be found near a broken branch behind the skeleton and a path to the Frozen Jellyfish lies through the branch.
Feldspar's Maze Node[edit | edit source]
Feldspar's Maze Node can be found by following the harmonica signal. The bright light in the middle is a seed of Feldspar's Camp's chamber. Only two teleporters here correctly lead to it, the other six will lead to the Recursion Node.
Nest Node[edit | edit source]
The Nest is the largest and most dangerous node. The nodes leading into The Nest always glow a bright red, due to the red glow from the anglerfish eggs found at the center of the chamber. This chamber is guarded by four anglerfish (three of which are always at the entrance). This chamber has 4 teleportation nodes. 3 lead into the Recursion Node and one leads to the Vessel Node. The Vessel node is hidden among vines and glows noticeably dimmer than the rest.
Recursion Node[edit | edit source]
The Recursion Node is similar to the Dead End Node except it has one teleportation node that connects to itself. It can only be exited by leaving through the entrance. Flying into the lone teleportation node will produce an indefinite loop. It features one anglerfish.
Vessel Node[edit | edit source]
The Vessel Node features the final resting place of the Nomai's spaceship that brought them to the Solar System. It has no anglerfish.
Points of Interest[edit | edit source]
Feldspar, the lost member of Outer Wilds Ventures, is located deep within Dark Bramble and can be found by either following their harmonica with the signalscope or launching a probe into the seed on Timber Hearth and following the scout's location.
Located slightly further than Feldspar is the Frozen Jellyfish. Asking Feldspar how to reach the core of Giant's Deep will direct the player to the Frozen Jellyfish. The Frozen Jellyfish hints at how to access the core of Giant's Deep.
While Escape Pods 1 and 2 successfully fled Dark Bramble, Escape Pod 3 was not as lucky and never managed to escape. Escape Pod 3 is found deep within Dark Bramble by using the Signalscope.
Located very deep within Dark Bramble is the origin point for the Nomai in the Solar System; their Vessel. The Vessel is an ancient Nomai spaceship that was damaged and evacuted shortly after the Nomai's arrival in the Solar System. It can be located by following the light trail from Escape Pod 3 to the Bramble Seed, shooting a probe through it, and following the probe's location.
Texts and recordings[edit | edit source]
Escape Pod 3[edit | edit source]
|Escape Pod flightlog
BEGIN FLIGHTLOG: Escape Pod 3. Vessel has been mortally injured. Emergency sequence activated. Awaiting departure from Vessel.
Now launching Escape Pod 3.
ALERT: Multiple collisions have altered pod’s trajectory. Significant damage to pod detected.
WARNING: Navigation error. Life support error. Propulsion error.
Scanning external environment... Scan complete. Gravity not detected. Breathable air not detected. Multiple lifeforms detected (potentially hostile). Verdict: DO NOT EXIT POD.
Out of air recording
SECCA: Our escape pod crashed as we tried to flee this place, destroying our movement and communication capabilities in the process.
SECCA: We’ve held out as long as we could here, but this pod’s supply of breathable air is nearly depleted, and the anglerfish attack more and more frequently.
SECCA: Our best chance at survival is to return to the Vessel to either repair the damage or, more probably, await rescue.
ESCALL: Secca, is the message finished? The Vessel’s beacon is already growing fainter; it will be gone in a matter of hours. We need to leave here, quickly.
Leaving the escape pod
DIN: There is a new problem: Our equipment is detecting two distinct beacons from the Vessel.
SECCA: But it isn’t possible for the Vessel to be in two different locations at the same time.
DIN: I agree, but the beacons are exactly identical to each other. Perhaps if I had more time —
SECCA: We’re nearly out of time already, Din; the Vessel’s beacon is quickly fading. Soon, it will be gone, and we will be lost.
ESCALL: We will follow the beacon whose source is nearest to us.
DIN: But suppose that beacon is false!
ESCALL: We likely don’t have enough air to reach the farther of the two beacons, Din. The decision is made for us.
ESCALL: We’ll leave a trail of lights as we go. There’s still a chance someone could hear our escape pod’s distress signal.
Feldspar's camp[edit | edit source]
Trip 4(?), entry #... I’m gonna say “not 1.”
Whoa ho! Never thought I’d see one of these beasties outside of Giant’s Deep! They were awfully useful back there — maybe a jellyfish could be useful here, too?
BLEARGH. This thing tastes terrible! The outside is all rubbery and tough -- maybe that’s because it insulates the jellyfish’s insides from getting zapped by electricity?
Right, I’m going inside of this jellyfish’s interior cavity to see if what’s in there tastes any better.
Note to Feldspar: DO NOT EAT THIS EVEN IF YOU ARE DYING. It would be too sad if this were the last thing you ever ate in this life.
I guess these jellyfish are only useful for insulation from electricity. Again, DO NOT EAT. (Love, Feldspar)
Nomai Grave[edit | edit source]
SECCA: To any who come here searching for us: We followed one of the two beacons from the Vessel to this place, but now can go no further.
SECCA: It’s almost too faint to hear now, but the Vessel’s beacon is still faintly emitting from within this thorny seed. Yet the opening is too small for even a single Nomai to fit through it, so our escape pod couldn’t have flown through here.
SECCA: I don’t understand how this could be possible, but this gruesome place seems able to manipulate space itself; maybe this was our undoing.
SECCA: To be so close to the location of the Vessel and still so far is... difficult. Worse, the Vessel’s beacon is dying; soon, we will be unable to hear it.
SECCA: There is nothing we can do now but try to perhaps find a way inside, or at least attempt to comprehend why this happened.
SECCA: My dearest hope is that the other escape pods were able to reach relative safety.
The Vessel[edit | edit source]
Eye signal encounter recording
FILIX: I’m recording now — I’ve never encountered anything like this! The signal the Vessel is receiving appears to be older than the universe itself!
ESCALL: This is our first contact with anything of this nature. Everyone, prepare to warp immediately!
FILIX: Escall, wait, I need more time to send an outgoing message! Shouldn’t we tell another clan where we’re going?
ESCALL: We can send the message upon our arrival. This extraordinary signal appeared suddenly; it may disappear just as quickly, and we can’t lose a discovery this incredible! Focus on preparing for the warp, instead.
FILIX: I understand!
ESCALL: Annona, is the Vessel ready to warp to the signal’s approximate coordinates?
ANNONA: The warp core is powered, but this will be a significant jump. Afterward, we’ll need time to recharge the core.
ESCALL: That shouldn’t create a problem, provided we arrive at or near the signal’s source. Everyone, we’re ready to warp!
FILIX: This is Escall’s Vessel; something went badly wrong during our warp, and our Vessel is mortally wounded. We need help as quickly as possible!
FILIX: Our Vessel appears to have... has it fused with the local environment, somehow? There are vines that are now part of the Vessel! It’s been torn apart from inside itself!
FILIX: We... we are abandoning our Vessel. Any Nomai clans or spaceflight-capable species receiving this message, I implore you, we need your help!
FILIX: Is this broken? Can anyone hear me? Our Vessel is dying! We need immediate assistance!
Modern Nomai inbound signals (these messages are responses to each other)
CANNA: To any Nomai clans whose Vessels can hear this message:
CANNA: It’s clear the universe is dying. There are fewer and fewer resources and safe places within space now, so my clan and I believe the best option is for all of our clans to stay together.
CANNA: If you can reach the Gloaming Galaxy, we’ve found that Blackrock’s suns are fairly stable, and life in this star system is (comparatively) thriving. We live in relative safety.
CANNA: If you prefer to continue exploring alone, know you will be on your own.
BROMI: Canna, we’re making our way to you.
CANNA: It’s good to hear from you, Bromi! We’ll watch for your Vessel.
CANNA: Has anyone heard from Neem? His clan was on its way to our Vessel, but they never arrived, and he hasn’t sent any messages. I’m beginning to worry.
BROMI: That is unsettling. It reminds me of that old myth my grandfather used to tell, the Disappearance of Escall.
CLEM: I remember hearing that story as a child! One day, Escall’s Vessel simply stopped responding. The other clans searched and searched, but found no trace. It was as if their missing friends had warped out of existence.
HYSSOP: That’s no myth, friends; Escall’s clan existed, and their story was real.
BROMI: What a curious event to have passed into myth! Our ancestors’ ancestors were told that story when they were young. Are you sure it’s true, Hyssop?
HYSSOP: It was a very long time ago, but yes. My clan’s ancestors searched for Escall’s clan for a long time, but in the end, none of them were ever seen again. (It’s the only time in our history a Vessel has ever disappeared this way.) NEEM: Hyssop, I hope you aren’t comparing Escall’s story to my clan’s Vessel!
CLEM: Neem, my friend! We feared you were gone!
NEEM: Not yet, we aren’t, but nearly. We found trouble during our warp: The triple suns of the Bright Spark star system exploded, and it was only a lucky coincidence we weren’t caught in the blast. We’ll meet you soon, Canna!
CANNA: I’m relieved your clan is safe, Neem! It’s good to hear your words. Any Vessels nearby, remember to be extremely cautious of potentially unstable stars (which is most of them, now).
Gallery[edit | edit source]
Location of The Vessel in the red bramble seed chamber