|Type||Gas Giant Planet|
|Inhabitants||Gabbro, Jellyfish (foreign species)|
Giant's Deep is a gas-giant-like planet made of increasingly dense fluid layers, with five small islands on the surface. There are tornadoes on the surface of the water. The planet has a coral core surrounded by very dense fluid.
Description[edit | edit source]
Space[edit | edit source]
The planet is the largest and heaviest in the solar system and features a gaseous green outer shell which cannot be seen through, but can be flown through with ease. The Orbital Probe Cannon orbits the planet's equator and fires in a random direction at the beginning of every loop. Occasionally islands will pass through the atmosphere and go above the Orbital Probe Cannon before falling back to the surface.
"Surface"[edit | edit source]
The planet itself has an oceanic surface with a gravity of 2.0x, five islands, and at most 11 cyclones circling around the planet These cyclones hurl anything in their path into space (excluding the counter clockwise cyclone and the large one at the North Pole), including entire islands. Most islands aren't fixed features but float around the planet on their latitude. They are occasionally thrown above the planet, before falling back into water and getting half submerged by the fall energy. To reduce risk of injury, the Nomai built tornado shelters. These create a cylinder of artificial gravity, oxygen, and silence when a tornado sends its respective island up into space. These shelters shut off once the island has reached the water of Giant's Deep once again. It is possible to go underwater but not very deep, as a powerful water current prevents descent to the Ocean Depths.
At the North Pole is a giant stationary tornado, which hides the island of the Tower of Quantum Trials. Normal tornadoes start in a cluster at the South Pole, before adventuring all over the surface following unknown patterns. Those tornadoes are dangerous and extremely loud, but they're also described as "hypnotizing" by Gabbro. One of the tornadoes rotates counter-clockwise and pushes down instead of up, allowing passage through the deep water current into the Ocean Depths.
Islands[edit | edit source]
- Bramble Island
- Statue Workshop
- Construction Yard
- Gabbro's Island which features a campfire, and Gabbro.
- Quantum Tower island
- Gabbro's ship.
Ocean Depths[edit | edit source]
The Ocean Depths are the section of the planet's ocean between the current and the planet's core. Jellyfish, a giant species of medusae which are immune to electricity, travel vertically in and out of the core. A powerful electricity barrier prevents the player from reaching the planet's core. It is possible to hide in a Jellyfish to go through the barrier, as a Jellyfish's body insulates all electricity.
Instead of using the counter-clockwise tornado, it is possible to force your way into the Ocean Depths by flying the ship at more than one kilometer per second towards the center of the planet. Doing so will grant an Achievement.
The Planet's Core[edit | edit source]
The planet's core is very dark, only lit by electricity and jellyfish. The ship will be slowed to 5 m/s top speed by the dense water. The core Center is a giant coral that forms the core of the planet. The probe tracking module is found in one of the coral branches after it sank there at the start of the loop.
The Orbital Probe Cannon components, which fell into the core while building the cannon, can be found near the backside of the probe tracking module.
Flora & Fauna[edit | edit source]
There is one species of enormous jellyfish living in the planet. They are significantly bigger than the ship and will damage the ship's electrical systems and/or suit's HUD when collided. These are the only animals present. It is unknown how they feed or reproduce.
Inhabitants[edit | edit source]
Locations[edit | edit source]
- Bramble Island
- Construction Yard
- Gabbro's Island
- Orbital Probe Cannon
- Statue Workshop
- Tower of Quantum Trials
Texts and recordings[edit | edit source]
Bramble Island[edit | edit source]
Trip 4, entry # whatever
Ha ha, yeah! Yeah! All the way down to the core! Consider yourself conquered, Giant’s Deep — you just got Feldsparred.
That was one of my more dramatic feats, if I do say so myself. Can’t believe I wasn’t electrocuted! Ahhh, can’t wait to tell Hornfels and Gossan about this one — I guess brute force isn’t always the answer.
Right, so that’s one more off the list. Seems all that’s left is the big one now. Dark Bramble, here I come!
Construction Yard[edit | edit source]
|Giant's Deep's current
CASSAVA: Conoy, Daz and I were lifting Orbital Probe Cannon components into orbit for assembly, and one somehow sank down down(sic) beneath the current.
Orbital Probe Cannon finished
CASSAVA: This is it: We’ve finished building the final Orbital Probe Cannon module and are ready to send it into orbit around Giant’s Deep for assembly!
Orbital Probe Cannon put on hold
CASSAVA: I have bad news, Avens. Yarrow says there was a problem with the proposed power source, so the Orbital Probe Cannon won’t be asked to fire.
Probe Tracking Module[edit | edit source]
|Ash Twin Project and probe
YARROW: I have exciting news, Privet: The Ash Twin Project is almost prepared to receive the probe data from the Orbital Probe Cannon.
Orbital Probe Cannon's structural integrity
MALLOW: Imagine, Privet: the Probe Tracking Module will be the first to know the coordinates of the Eye of the universe! You’ll be the first to see them!
Eye of the Universe coordinates (total probes are dependent on number of time loops completed)
Receiving data from probe 9,31X,XXX.
Visualizing current trajectory of probe 9,31X,XXX.
Retrieving previous launch data from Ash Twin.
Total number of probes launched: 9,31X,XXX
Deep space anomaly matching all known criteria for the Eye of the universe found by probe 9,318,054.
Retrieving stored coordinates from Ash Twin.
Displaying coordinates for the Eye of the universe.
Statue Workshop[edit | edit source]
PHLOX: Welcome to Giant’s Deep, friends! I’m excited for you to meet the statues!
Testing memory statues
LAMI: They’re going to test the memory statues tonight! Phlox says it could be dangerous, so we can’t come.
Memory statue recording
PHLOX: Yarrow, would you kindly step back so Daz is closest to the statue? When pairing, the statue will choose whoever is in closest proximity.
PHLOX: ...See how its eyes have opened? That tells us the statue has paired with Daz. Now, no matter where he is in this star system, Daz’s statue will record his memories and send them to the Ash Twin Project.
YARROW: This is extraordinary sculpting work, Phlox!
DAZ: He has outdone himself again, hasn’t he? And now that we have our first successful pairing, we can test my memory storage prototype.
DAZ: Each statue will send a single Nomai’s memories to his or her own storage unit within Ash Twin.
PHLOX: Each storage unit will be equipped with a mask, the statue’s counterpart, which will be able to send those stored memories back to the corresponding Nomai.
RAMIE: I’ve installed the masks inside the Ash Twin Project, Phlox. They look beautiful (although I do feel as though I’m being observed!).
Sending memories back
PHLOX: I’m curious: Is sending a being’s memories back in time the same as sending the being itself back in time?
Warp platform (dependent on in-game time, arrival time is always one hundred-thousandth of a second earlier than departure time)
Departure Time: XXX.XXXX
Arrival Time: XXX.XXXX
Return warp status: CHARGED. Step onto warp platform when ready.
Tower of Quantum Trials[edit | edit source]
|In front of entrance
Be welcomed in this place. This tower shares with all who ask the knowledge needed to make his or her first quantum journey.
Enter this place without friends, however; these are lessons to learn for yourself.
Seek the wandering arch.
Observing a quantum object; observing an image of a quantum object. These are the same.
The arch and the crystal do not naturally meet.
This is the last one (but we made it harder).
We offer our congratulations! You’ve learned the rule of quantum imaging. Take this knowledge with you on the remainder of your quantum pilgrimage.
Remember, the other quantum shards have other lessons to teach.
Our curiosity goes with you on your journey. You walk in the footsteps of those who came before you, and your path guides those who will follow later.
Notes[edit | edit source]
- Instead of using an anti-clockwise tornado, a player can also slam their ship into Giant's Deep with such incredible speed that they can penetrate through the dense upper layer of liquid that the islands/tornadoes reside on. This can only be done with no less than a minimum flight-speed of about 10000m/s, and requires the player to go so far away from the planet to get the running start that the planet will actually un-render entirely. This however can prove fatal and more dangerous than using the counter-clockwise tornado, as there is a small chance the player might actually land on an island instead of the water upon entering Giant's Deep. At this speed it will obliterate their ship immediately, ending their session.
- Gabbro's ship can also be found floating in the ocean
- It is possible to make your ship pass through the electric barrier by positioning it under a jellyfish
Gallery[edit | edit source]